16 October 2016

Averaigne campaign - session 24

[The story so far]

Session 24 - The tomb of the iron god (iv)
NB - this uses Matt Finch's excellent Tomb of the Iron God module and may contain spoilers

Roundly cursing the impetuous advice of the ex-guardsman Jean that had nearly got them blown up in a fiery maelstrom of acidic goo, and brought them all through the archway with its warning despite a lack of sufficient robes to cover their heads (and was that the right covering anyway?), the party decided they might as well carry on down into the catacombs.

15 October 2016

Averaigne campaign - session 23

[The story so far]

Session 23 - The tomb of the iron god (iii)
NB - this uses Matt Finch's excellent Tomb of the Iron God module and may contain spoilers

Worried that the echoing metallic banging caused by the animated statue now confined in the pit trap could attract unwelcome attention, the party decided to quickly search his now vacated room and then put some distance between them and the noise.

10 October 2016

A generous man

Today I received a box sent to me by what many outside the online geekery circles would call a stranger. There is a better word from the Winnie the Pooh tales, however, and that is an unmet friend.

Here is the box:

What is in the box? Well, in local lad John Bunyan's allegorical tale, A Pilgrim's Progress, the hero Christian asks for a box of truth at Vanity Fair; there wasn't one to be had. This isn't a box of truth either, but it is a box of generosity. Look!

A softback copy of Basic Fantasy Roleplaying for each of my school gaming group, a bestiary, and three adventure/sourcebooks. There's even a hardback of the rules still in the post for yours truly. And all this as an unsolicited gift from a man on the other side of a lot of water who I doubt I'll ever meet in person. Extraordinary.

He has asked to stay anonymous, and I shall respect his wish, but wanted to support the promotion of gaming with youngsters and isn't in a position to do so himself (I often forget that for those outside education, mingling semi-informally with teenagers is pretty rare and the desire to do so is often considered suspect) having been supported in his own geekery by a teacher when he was a boy.

After the political turmoil of the last couple of months all across the globe, my faith in the general goodness of others was in serious need of a boost. This has given me that boost; I doff my cap to you, sir. Thank you.


9 October 2016

[GS review] - September 2016

September; back to the chalk-face, oodles to do, the first hints of Autumn darkening the evenings... and the restart of my S&W group along with the renewed attraction of "indoor" hobbies. I even painted.

The overview:

The pictures:

3 October 2016

[Catacombs] Into the dark

At first it sounded like the petty request of a petty noble with a whiff of undead threat tacked on to get the attention of knight's errant like Sirs Pellas and Owain with their experienced retainers - "I've lost my gemstone and I think the nasty skeletons have taken it!" - but when they realised that the "gemstone" was imbued with scrying power, they knew it had to be retrieved from the crumbling passageways and sprawling ossory beneath the long abandoned summer residence in the Gaddifer hills on Sir Hubert's vast estates.

Initial exploration gave them a good idea of the layout of the passageways:

2 October 2016

Averaigne campaign - Session 22

[The story so far]

Session 22 - The tomb of the iron god (ii)
NB - this uses Matt Finch's excellent Tomb of the Iron God module and may contain spoilers

Taking stock of their surroundings in the underground complex beneath the temple of Ferus, the party pondered their next move. Aurelius and Tybalt had wounded ankles so their pace would be lower, and now the dwarf's stomach was rumbling. Time for lunch!

28 September 2016

[Catacombs] First expedition

A few more pictures of this little project while I tidy up the rules before sharing them.

The first expedition laid out, with our brave little retinue ready to confront and banish the undead horde raised and controlled by the wicked necromancer:

25 September 2016

[Catacombs] First glimpe

Just one more archer to finish painting before the first squad retinue is complete and ready for photographed action, but this should give you a glimpse into the way the game will look:

From front to rear we have: retainer with longbow, knight with shield and enchanted blade, retainer with lamp and sword (lighting is important in the catacombs), and retainer with crossbow. They're just waiting for another retainer with longbow to catch them up before they open that door.

What menace will they have to face? Well, it's boney...

The pieces and doors are by the excellent Will Meddis of Billiam Babble/Inked Adventures fame. Delightfully oldschool, hand drawn and digitally coloured, I tweaked them in photoshop to match the board piece shapes of a certain famous space-based conflict in narrow corridors, before printing them onto A4 stickers and mounting them on 3mm baseboard (thick card). I'm very pleased with them.

You can get your own Inked Adventures dungeon pieces here - go support him, he's Good People.

More as it comes,

24 September 2016

Averaigne campaign - Session 21

[The story so far]

Session 21 - The tomb of the iron god (i)
NB - this uses Matt Finch's excellent Tomb of the Iron God module and may contain spoilers

It had been an uneventful sail upriver from Corcelle through the fertile farming lands and hunting estates to the North of the city. Despite the strong current, a friendly wind and the skill of the captain saw them make swift progress and, in a mere three days travel, they found themselves unloading their kit at an unexpectedly empty jetty. "They're a superstitious bunch up here," the captain had reassured them, "probably keeping their heads down if their precious temple really has been destroyed. Well, Alathea go with you; that's the direction you want." And he pointed to a waymarker with an ornate letter F above the an arrow pointing Eastwards, away from the river, and the words One Mile. They went!

18 September 2016

Averaigne campaign - Year 2: Prologue

[The story so far]

Gaming Year 2: Prologue

It was three days after the Spring Festival in Corcelle. The festival itself had been a triumph, starting with a solemn ceremony for the dawn to praise Alathea that swiftly segued into a joyous, almost riotous, carnival of music and dancing and feasting and drinking. Revellers thronged the streets, spring flower petals were thrown in great bucketloads from upper windows to cascade down upon the crowds below. Everywhere there was joy. Now the headaches had faded, the pilgrims were packing up to return to their homes, and the city was returning to normal.